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Outcast - Second Contact review

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  • Outcast - Second Contact review

    Initially turned off by its stock 1990s action game protagonist and fuzzy voxels, I came to appreciate Outcast rather late in life. At the time of its original release I craved titles that would put my fancy new GeForce 256 to good use, for which I was spoilt for choice: a new Dungeon Keeper was atop the PC hit parade, which, together with Hidden & Dangerous, System Shock 2 and Unreal Tournament, effortlessly outshined Outcast's dull palette.
    It wasn't until a full 15 years later that I gave Outcast the attention it had long deserved. This was at the time of the v1.1 release, an understated - and still worthwhile - remaster that, in facilitating an outpouring of affectionate reader reviews across GOG and Steam, stirred in me old curiosities and a dormant sense of guilt at having dismissed the original game so easily.
    And so, after years of wilful ignorance (and fresh from having completed Far Cry 4), I pushed myself to fall for Outcast's charms. It took a fair while. For many hours Cutter Slade remained every bit the second-rate Korben Dallas I'd suspected that he was, but eventually his out-dated wisecracks broke through and the pudgy faces of the indigenous Talan, in delivering their redundant vowels in Parisien kebab shop accents, forever endeared me to their plight. Before long I was hunting high and low for fabled Essence Stones and the missing brothers of peasant farmers, plundering abundant resources for ammo and, slowly but surely, turning the culpable and often cowardly administrators of the harsh Adelphan regime into unwitting allies in my insurgent efforts to save two worlds.
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