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How well does Skyrim on Switch compare to PS4?

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  • How well does Skyrim on Switch compare to PS4?

    Recently, we dissected Bethesda's intriguing conversion of Doom for Switch, dubbing it the 'impossible port' - a full-on triple-A engine somehow cut-back, massaged and finagled onto Nintendo's hybrid console. The Skyrim conversion may not be quite so impressive in terms of its sheer ambition, but it's clearly far more successful from an execution standpoint. Yes, there are compromises when the title is stacked up against its PlayStation 4 counterpart, but it delivers where it matters - and where Switch offers a unique experience - in handheld play - it is simply excellent.
    First unveiled in Nintendo's very own reveal video for the Switch hardware, Skyrim was clearly included as a statement of intent from the platform holder - to show that third party support would be strong, and that top-tier titles were in the offing. That initial footage certainly looked compelling, and the final product delivers on the promise. This is a feature-complete version of the game, making extensive use of the Creation Engine's many quality sliders to squeeze the title onto Nvidia's mobile chipset.
    Let's kick off by talking about resolution. While docked, Skyrim operates at a native 1600x900, while playing in mobile mode shows us the first sign of compromise. When we looked at the Switch port at Gamescom, everything indicated a native 720p resolution, but the final code reveals more: a fairly basic form of resolution scaling designed to sustain smooth performance. Under load, resolution drops back suddenly to 896x720 - 70 per cent of the native pixel-count.
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