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How the devs behind Driveclub plan to bring the arcade racer back to life

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  • How the devs behind Driveclub plan to bring the arcade racer back to life

    Let's take a second to salute Driveclub, the PlayStation 4 launch title that missed the launch, and then stalled upon its final release thanks to a number of technical gremlins and design oversights. Despite that drama, it flourished into something quite remarkable - a muscular racer with a touch of Project Gotham Racing's flair to its handling and some of Gran Turismo's polish in its impeccable looks. Against the odds, it became what's set to be one of this generation's finest driving games.
    All of which wasn't enough to save developer Evolution Studios, sadly, but given the trials of Driveclub this is a bunch that's used to facing up against a little adversity. When Sony decided to draw the curtain on 17 years of making racing games for the Liverpool outfit, the story didn't end there and now, over 18 months on from Evolution Studio's closure, the same team works out of the same Liverpool studio in the same genre.
    "Sony wanted to support us and do what they could so we could stay together as a team," says Paul Rustchynsky, Driveclub's game director and the man who oversaw its transformation from its troubled early days to its final form. "Most of us had worked together - I've been here 13 plus years, some of the guys have been here even longer, and we love working together. We've got a shared passion for making racing games, and we wanted to do whatever we could to keep the team together and move on. The great thing was Codemasters happened to be looking for a new studio, we spoke to them and they wanted the whole team - it was a seamless transition."
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