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Frictional Games sheds more light on sea horror SOMA's upcoming 'Safe Mode'

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  • Frictional Games sheds more light on sea horror SOMA's upcoming 'Safe Mode'

    Last week, developer Frictional Games announced that it would soon be adding a 'Safe Mode' to its superb existential deep-sea horror SOMA. At the time, it said that the new mode would enable players to "explore the story without being eaten by monsters". Now, however, it's offered a few more details on how Safe Mode will ultimately unfold.
    Speaking to PC Gamer, Thomas Grip, founder of Frictional Games and director of SOMA, explained that Safe Mode won't actually remove the game's monsters. Instead, they'll remain part of the experience, but now, rather than trying to kill you, will react to your presence inquisitively. That's a major difference to the similar fan-made mod Wuss Mode, which made monsters ignore you entirely, robbing them of some of their atmospheric power.
    According to Grip, it was crucial that SOMA's monsters still felt like part of the experience in Safe Mode: "We have to think of them as inhabitants of the environment and make their interactions with the player fit the game's atmosphere and story". Importantly, "the fear and tension that comes from those [original monster] encounters are there in order to deliver a certain mood" and SOMA needed to retain the sense "that this was a really unpleasant world to be in, and a lot of the game's themes relied on evoking this."
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