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Atomega: over the last few weeks a great game has quietly gotten better

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  • Atomega: over the last few weeks a great game has quietly gotten better

    Atomega has stuck with me. Ubisoft Reflections' brilliant follow-up to Grow Home and Grow Up is an ingenious multiplayer battler that's completely unlike any other multiplayer battler I have ever encountered. And it's all so simple: as you race around an arena, blasting away at your enemies, you're also collecting the mass you need in order to grow. The bigger you are, the more dangerous you are and the more points you can score - but you're also more exposed.
    I've been at this since the start on and off, but over the last few weeks it's gotten really interesting. Atomega launched with a single map. Now there are a handful.
    Brilliantly, they all retain elements of the original map. There are the same sorts of buildings around the outside of the arena, which tends towards the kind of chunky, numinous architecture that you get from ancient cultures. In the centre, though, the maps have their own gimmicks. Temple has a vast structure with cavernous interiors lurking beneath a sickly green sky. Nova reaches towards the heavens, one tower balanced magically upon another. My favourite, though, is Void. Void is completely brilliant. In Void, as you might imagine, the important feature turns out to be the thing that's gone missing.
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