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Interview: Tech Interview: Crackdown 2

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  • Interview: Tech Interview: Crackdown 2

    Agency resupply point.

    Three years on from its release and Realtime Worlds' Crackdown still commands an incredible level of respect from committed Xbox 360 gamers, and we count ourselves among its many fans. Indeed, the very first Digital Foundry feature in the now-regular Saturday slot was a tech retrospective of this very special game.

    Now, finally, there is a sequel, courtesy of new development studio Ruffian Games, staffed by many of the people who helped create the original game. With the demo released earlier this week, and the first pressed retail copies of the game back in the hands of the developer just a couple of days later, Digital Foundry approached Ruffian to talk tech about the new sequel.

    In this piece, studio head Gary Liddon, along with senior engineers Janq and Neil Duffield, talk us through some of the story behind the original game and highlight the major enhancements in the sequel. Sit back and enjoy: the Ruffians have been extremely open and candid about the development process.

    Read more...



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