Announcement

Collapse
No announcement yet.

Where You Buy Your Computer Cases?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts


  • PlayStation's shock decision to shut down its live-service flop Concord just a fortnight after launch has spurred players who did buy the game to try and reach its max level via an unusual method - before it all disappears.


    Players are now leaping off cliffs to end matches and earn XP at rapid pace, with a healthy chunk of XP awarded whether a team wins or loses. If Concord was set to last longer, it feels like something developer Firewalk would fix. Now, not so much.


    Why are Concord owners so concerned with reaching the game's max level of 100? Well, you need to do so to unlock the "Experienced Freegunner" Trophy, and by extension the game's Platinum. Regardless of whether Concord ever returns after Sony pulls the plug and issues refunds, players will have that award - for now, likely one of the rarest Platinum Trophies available - on their profile permanently.

    Read more


    More...

    Comment


    • Microsoft has again confirmed the delay to the Xbox release of Black Myth: Wukong is not due to "platform limitations".
      Game Science's action-RPG was released last month on PC and PS5, but the Xbox version was delayed for an unknown reason. Speculation grew the developer was struggling to run the game on the Series S console, while other rumours suggested the game was in fact a PlayStation console exclusive.
      A representative from Microsoft has now confirmed to Forbes the game is still on the way, though it won't comment "on the deals made by our partners with other platform holders".
      Read more


      More...

      Comment


      • How long have you been a Eurogamer reader for? Let me put that another way: how many different Eurogamer editors do you remember? The site has been around for a long time now - 25 years this week - so there have been a few different sets of hands at the tiller. I ask because, well, I've gathered those editors together again for a very special anniversary podcast, which you can watch and listen to right now.
        With me on the podcast are Eurogamer's originating editor John Bye, better known to some as Gestalt, who edited the site from its foundation in 1999 through to 2002. Then we have Kristan Reed, who took over in 2002 and ran the site through to 2008, before passing the baton to Tom Bramwell who led through to 2014. Then Oli Welsh steered Eurogamer from 2014 to 2021, before Wesley Yin-Poole took over. Unfortunately Martin Robinson and Tom Phillips - our more recent editors - were unable to join because they were at Gamescom when we recorded.
        We also have Ellie Gibson on the podcast, who was a hugely influential voice and personality on the site, and also briefly editor of it, in 2011.
        Read more


        More...

        Comment



        • Battletech, Shadowrun, and The Lamplighters League developer Harebrained Schemes has announced its first project since parting ways with Paradox Interactive last year. It's a "post-cyberpunk survival horror RPG" called Graft and it's heading to PC.


          Graft's story unfolds in the depths of a decaying continent-sized space station known as the Arc, home to forgotten technologies and unsettling wonders. Players must brave its horrors as they traverse "massive chasms, labyrinthine techno-catacombs, and self-replicating corridors", facing enemies in combat - including "ancient experiments, monstrous abominations, and relentless agents of a mad AI" - and Grafting as they go.


          This is pretty much exactly what it sounds like, requiring players to scavenge body parts from fallen opponents and graft them onto themselves in order to alter their physical form, gaining new abilities and powers as they do. But Grafting a part also infuses players with its previous owner's memories, creating what Harebrained calls a "haunting interplay of survival, transformation, and self-discovery".

          Read more


          More...

          Comment



          • Vampire: The Masquerade's trilogy of New York themed visual novels is set to conclude next Tuesday, 10th September, with Reckoning of New York on PlayStation, Xbox, Switch, and PC.


            Vampire: The Masquerade – Reckoning of New York, from developer Draw Distance, wraps up a tale that began with 2019's Coteries of New York and continued a year later in Shadows of New York. This time around, the story unfolds against a backdrop of the modern-day city, where "the delicate balance of power hangs by a thread".


            "Navigate the treacherous waters of vampiric politics as you contend with the ever-shifting landscape between the Camarilla and Anarchs," teases Draw Distance. "In a city where every move could mean the difference between unlife and final death, will you carve out your own destiny amidst the chaos or will your ambition spell your doom?"

            Read more


            More...

            Comment



            • Marvel vs. Capcom Fighting Collection: Arcade Classics and Capcom Fighting Collection 2 are both now set to launch for Xbox next year following "technical discussions" with Microsoft, after the platform was omitted from Capcom's original release announcements.


              Word of an Xbox release was conspicuously absent when Marvel vs. Capcom Fighting Collection and Capcom Fighting Collection 2 were announced for PS4, Switch, and Steam back in June and August respectively, frustrating fans on Microsoft's platform.


              Now, however, with Marvel vs. Capcom Fighting Collection: Arcade Classics' 12th September release looming, Capcom has taken to social media to reveal both upcoming titles will be making their way to Xbox after all. "We're excited to announce that after technical discussions with our partners at Microsoft, we can confirm that Marvel vs. Capcom Fighting Collection: Arcade Classics will release on Xbox One," the publisher wrote.

              Read more


              More...

              Comment


              • Following their initial reveal at Computex earlier this year, Intel has fully unveiled its new 'Lunar Lake' laptop CPUs at a press event in Berlin. The new Core Ultra 200V chips look impressive, offering significantly better performance at lower power levels than last year's first-gen Core Ultra 'Meteor Lake', with graphics and AI performance being areas of particular improvement. In fact, the new top-level chips are even fast enough for RT gaming at decent frame-rates - something I definitely didn't expect to be a focus of Intel's presentation!
                Let's rattle through some numbers quickly. Intel says that its fastest Core Ultra 200V chip has seen its single-core speeds improve by around 18 percent versus the last-gen, while the GPU has improved by 30 percent on average across a 45-game sample. Meanwhile, package power has dropped by 40 to 50 percent versus Meteor Lake, granting nearly a doubling of performance per watt, while AI performance has tripled in some applications.
                We all know that the proof of the pudding is in the tasting, so we won't pass final comment yet - but Intel's performance claims and hands-off live demos do smell great. Lunar Lake laptops are available for pre-order now from a variety of vendors - Acer, Asus, Dell, HP, Lenovo, LG, MSI, Samsung - but, as always, we'd advise you to wait for third-party benchmarks if you can.
                Read more


                More...

                Comment



                • Floundering 5v5 shooter Concord is set to go offline indefinitely this Friday - just two weeks after its PS5 and PC release - as Sony and Firewalk Studios admit "our initial launch didn't land".


                  Concord - one of several games snapped up by Sony as part of its live-service push under former PlayStation boss Jim Ryan - was initially announced last May. Since then, the response has been tepid, culimating in less-than-stellar player numbers at launch, and subsequent estimates it only sold around 25,000 copies across PS5 and PC.


                  And now, Sony is taking the remarkable step of pulling the game offline this Friday, 6th September. In a post announcing the news on the PlayStation Blog, game director Ryan Ellis wrote, "While many qualities of the experience resonated with players, we also recognise that other aspects of the game and our initial launch didn't land the way we'd intended."

                  Read more


                  More...

                  Comment


                  • Ruthless villain, reluctant colleague and eventual friend and confidante, Miles Edgeworth has played many roles in Capcom's Ace Attorney series over the years, and with the fresh excavation of his Nintendo DS-era Investigations spin-offs, he can also add budding detective and even associate defence lawyer to the list as well. Indeed, it's a wonder that Phoenix Wright and the rest of the defence profession isn't surplus to requirements at this point, so watertight are Edgeworth's various case files here that any potential court trial would be over before it began.
                    Of course, one of the defining traits of the Investigations games is that there aren't any court trials, with the action instead shifting solely onto the prosecution's titular evidence-gathering phase before these cases get brought before a judge. That's not to say the trials aren't there in spirit, though, as the main thrust of each case is still all about rooting out the real whodunnits and whys by using that evidence to unpick suspicious testimonies and witness statements in lively bouts of verbal combat. These 'rebuttal arguments' are essentially unofficial trials in all but name, and in Investigations 2: Prosecutor's Gambit, they're also joined by Sherlockian (or should that be Herlockian?) games of 'mind chess' as you try and coax even more information out of particularly stubborn suspects.
                    By this logic, the fingerprints of the mainline Ace Attorney games are still very much intact here. But in untethering these mysteries from their courtroom origins, the Investigations Collection also exposes itself to some far more critical flaws that become increasingly hard to overlook. Not only do these games contain some of the series' weakest cases to date - respectively revolving around slightly limp feeling smuggling and corruption capers - but it also turns out that having a proper judge overseeing your arguments does, in fact, lend them a touch more credibility than simply having the criminal themselves decide if you've proven them sufficiently guilty or not. And man alive, they're a slippery bunch, this lot, jumping from one blatant lie to another just to make you dance to the tune of their own satisfaction a little longer.
                    Read more


                    More...

                    Comment


                    • Microsoft is kicking off the cooler months with its next batch of Xbox Game Pass titles.
                      Day one additions within September's first wave of games include Star Trucker, which is available today, as well as Age of Mythology: Retold and Train Sim World 5.
                      Here is the full list of titles heading to Game Pass in the coming weeks:
                      Read more


                      More...

                      Comment


                      • When was the first time you visited Eurogamer? Do you remember what it looked like?
                        In the 25 years that Eurogamer has existed, it has had at least six major design revisions. Thanks to archive.org's wonderful Wayback Machine we can perform digital archeology and revisit those designs to see what was trendy in web design at the time - whether it be 11-point Verdana in the late 90s, rounded corners in the early aughts, or Proxima Nova becoming fashionable in the early twenty-teens.
                        But... what if we could go one step further - and instead of looking at frozen examples from the past - enjoy any Eurogamer article using a working version of our older designs?
                        Read more


                        More...

                        Comment


                        • Fans of bits and pieces are going to absolutely love Astro Bot. It's made of bits and pieces. Lots of these bits and pieces are nostalgia: you pick between old memory cards when choosing a save file, you're rewarded at the end of a boss fight with a spell of Ape Escape monkey-netting fun. Look close at most surfaces and you'll see some variation of the DualShock face buttons imprinted on it. Look in the sky and you might catch a passing reference to Fantavision.
                          All great. But what I really love about Astro Bot is that it's also just filled with bits and pieces. Stuff to roll around in, stuff that forms little piles that can be kicked about. I'll punch a tree and end up showered in falling fruit. I'll open a chest and there will be lumps of gold rolling around at the bottom. In one completely dazzling level I was given a magnet, and soon I was vacuuming up metal bars by the dozen and spray cans by the hundreds, all ready to form a bait ball I could fling at a distant target. Another early level set me loose in a whipped cream winter wonderland and I spent five minutes just pacing through individual sprinkles the size of footballs, hundreds and thousands of hundreds and thousands scattered deep on the ground.
                          There are jokes about tech demo ducks in here, then, but there's also the sense the whole thing is, on some level, a huge tech demo. I mean that in the best way. It's a sustained tech demo, one that never runs out of new wonders to show you, new marvels to fling at you and swiftly discard. Previous Astro Bot games have been employed to showcase new bits of kit. This one's different. It feels like Sony is trying to channel its whole spirit into this game. Astro Bot is a glimpse of what Sony wants you to understand that it believes that it is. It has the boundless cheer of a group of people coming together and trying to be their best selves.
                          Read more


                          More...

                          Comment


                          • PlayStation maker Sony doesn't have enough original franchises which it has "fostered from the beginning".
                            That's according to Sony chief financial officer Hiroki Totoki, who in the same week PlayStation announced it was pulling Concord from sale told the Financial Times: "We're lacking the early phase (of IP) and that's an issue for us."
                            "One thing that you need is IP, that is step one," Jefferies analyst Atul Goyal added in the same article. "And if you don't start creating or buying in those that do, then the risk is someone else will do it. So the risk is not doing anything."
                            Read more


                            More...

                            Comment


                            • Welcome back to Eurogamer's 25th birthday week - this time, for something of a more personal piece from the team. We've already introduced The Eurogamer 100 - the games we recommend you play right now. Well, here's something different: the games we feel have helped form Eurogamer's identity over the past quarter century.
                              Many of these inclusions come from the memories we've made working together over the years. It's telling, perhaps, that a lot of this list are multiplayer titles. Other entries highlight games we've found ourselves being associated with over the years - be it because of infamous review scores or recurring memes.
                              So much of that - as with many of our memories of Eurogamer over the years - has been influenced by you, the readers. You were the ones discussing those scores, sharing those in-jokes, putting up with us as we wrote far too much about Destiny. Thanks for sticking with Eurogamer - hopefully this list is a fun peek behind the curtain, and a reminder we couldn't do it without you.
                              Read more


                              More...

                              Comment



                              • Helldiver 2's long-awaited third enemy faction, the Illuminate - previously seen in Helldivers 1, but still conspicuously absent from its sequel - has briefly appeared in-game. Which hasn't stopped developer Arrowhead Game Studios from declaring the incident to be "fake news".


                                Players began reporting strange sightings across Helldivers 2's Galactic War map (thanks PC Gamer) earlier today, beginning with a mysterious cluster of purple sectors where players had previously only seen red for Automaton incursions and orange for Terminids.


                                If it's near-incontrovertible proof of an Illuminate presence you're after, though, then look no further than the small purple symbol players discovered when rolling over one of the mysterious new purple sectors - a symbol long-time fans will immediately recognise as the circle-in-a-circle design representing the Illuminate faction in Helldivers 1.

                                Read more


                                More...

                                Comment

                                Working...
                                X