It's not common for a triple-A game to go a year and a half without appearing at a trade show or releasing any new information, but that's what BioShock Infinite has just done. After a stellar showing last spring, Irrational went dark on its highly anticipated spiritual successor to one of this generation's most acclaimed new*properties. Some high-level staff left, others were recruited onto the project, and the game's now being pushed back an additional four weeks. Creative lead Ken Levine has even said that the studio was exploring multiplayer possibilities before ultimately deciding to focus all its efforts towards single-player, which may have contributed to the continued hold-up and lack of communication.Irrational's quietness has bred*suspicion, but speaking to Levine at this week's BioShock Infinite hands-on event in LA, he claims the silence was down to something else.
"The reason there's little news about the game is because we really felt we showed what the game was at E3 last year," he says. "It was very, very representative of what our vision for the game was. We didn't see a point in constantly going out and sort of beating the same drum, because what were we going to say at that point, besides, 'Here, play it'?*I didn't want to go into weapon types and here's this and here's that."
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