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Face-Off: Assassin's Creed 3 on Wii U

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  • Face-Off: Assassin's Creed 3 on Wii U

    For our original Assassin's Creed 3 Face Off, we were pleased to find the game's visuals on both 360 and PS3 were very closely aligned indeed, and welcomed the addition of v-sync to a series with a long-standing reputation for intrusive screen-tearing. Frame-rate issues were a factor around the busy Boston and New York areas, but it still stood as a respectable release for developer Ubisoft Montreal, marking the fifth game in the series for the two trusty home consoles.
    Now we have the Wii U version to add to the collection, released just a day after the console's European launch. Despite Nintendo's dogged efforts to keep the console's raw hardware specs veiled, the recent revelation that its three CPU cores are clocked to a modest 1.24GHz value does put the lacking performance of some multi-platform releases such as Batman: Arkham City into perspective. It's perhaps an example of how tasks traditionally assigned to the processor such as AI routines, physics and in-game animation systems can potentially be the performance pitfall if not accommodated carefully - a growing pain usually associated with new hardware, and one that will hopefully disappear with more development time.
    So let's see how Assassin's Creed 3 fares in the company of other such launch-window titles, and assess whether the GamePad features amount to anything substantive enough to give the Wii U version an edge. To start, we run through an image quality comparison via our suite of head-to-head videos, plus a quad-format comparison gallery. This now includes the recent PC release, which comes complete with DirectX 11 features such as tessellation - producing superior bump mapping and smoother character models - and the alluring promise of quadruple resolution textures.
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