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Double Fine's Ron Gilbert explains why adventure game The Cave has no inventory

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  • Double Fine's Ron Gilbert explains why adventure game The Cave has no inventory

    Upcoming Double Fine adventure The Cave sees genre veteran Ron Gilbert return to his roots. Gilbert's latest creation - an exploration of a sentient cavern filled with puzzle-based traps and outlandish solutions - will be immediately familiar to fans of earlier projects Maniac Mansion and Monkey Island.
    The Cave's story has been knocking around his head for just as long, Gilbert told Eurogamer in an interview conducted this week. But while the story has been set for "25 to 30 years", Gilbert began actual development two years ago with a trio of "core tenets" designed to modernise the genre.
    The first may come as a surprise - there's no inventory.
    Read more…


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