Rymdkapsel doesn't look much like Minecraft (in actuality, the only thing it really resembles is wall art for some big ticket New York restaurant) but it often feels like it all the same. Grapfrukt's latest is a strikingly colourful strategy game about building bases, gathering resources, and fighting off waves of enemies. It has the same cyclical shift between dreamy spells of pure construction and bursts of terrified defence that gives Notch's classic such a hectic thrill. It has the same constant struggle between the things you plan and the materials you have at your disposal, rendering every little victory so intensely - so intimately - satisfying.The game's coming to iOS, Android and PlayStation Mobile early next year, and I've had a chance to play a preview build over the last few weeks. My demo consists of a single level, and, if you're obscenely talented at this whole Rymdkapsel business, you could probably have it finished off in thirty minutes or so. I've been playing it pretty much constantly since it arrived, however: this one short mission offers seemingly limitless outcomes, and provides a near-endless source of different things to go horribly, tragically, wonderfully awry.
The idea of the game is to construct a decent base for yourself, and the current mission tasks you with spreading out across the game's largely formless territory to reach three different monoliths. You may be guided by Kubrick, but you're also guided by utility: each monolith grants a perk that allows you to work more efficiently, adding another kink to the way that things can unfold.
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