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Where Lovecraft and Minecraft meet

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  • Where Lovecraft and Minecraft meet

    When you're terrified of the dark, a forest fire has a beauty. When you're surrounded by an inferno and the night is lit up with an aggressive combustion, rampaging through your carefully planted wall of trees, you almost feel safe, comforted by the warmth and this blazing warning to all the things that go bump in the night.
    I burned down my settlement in my first game of Don't Starve. I planted one too many trees close to my campfire, and when I stoked it, throwing a few more logs into the flames, one of them decided to take a destructive holiday through what I'd started to refer to as 'The Compound Walls'. They burned big, they burned bright, and they burned quickly. I went from an apocalyptic brightness to the morbid dead of night in a few seconds. The potential fuel that had surrounded me was now just so much charcoal.
    It's a good thing charcoal burns twice as good as normal logs, then. The next morning was harvesting my accidental supplies, before cutting down a whole load of trees to replant my safety net. Don't Starve is the title of the game, but the real imperative is 'Don't Accidentally Get Yourself Killed'.
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