There are few games that will ever have as much impact on the games industry as Doom. Two decades after release it remains a touchstone for the genre, and has influenced a whole generation of designers; the shooter that defined a thousand shooters.For all that impact and import though, Doom is nothing like it was initially intended to be. Tom Hall's original design document suggests a wholly different game than the one eventually released - a game that may have left behind a far greater legacy had it ever been achieved.
"Doom takes up to four players through a futuristic world," explains Hall's summary. "They may cooperate or compete to push back the invading hordes... [and] the environment is one big world, just like real life."
Read more…
More...
