For those new to all this, the clue's in the title: it's all about champions duelling with a bit of might and magic, innit? Duel of Champions comes from a storied lineage of Might & Magic-based collectible card games (CCGs), and among its many changes is a defining one: this is free to play, and on iPad to boot.Certain genres suit the free-to-play model like a glove, and CCGs is one - not least because their physical predecessors were all about 'micro-transactions' in the form of booster packs. Ubisoft has past form in this area, too, with the sublime Assassin's Creed Recollections showing that Uncle Yves' troops have a good handle on the balance between reward and real cash.
Duel of Champions' model works thus: you get the game and a choice of one deck for free, after which you earn currency by playing. As seems to be trendy these days, the game divides its currency into two pools of differing rarity (Gold and Seals), and both can be used in the store to buy booster packs, full decks or big expansion boxes. I'd earned around 1400 Seals after 12 hours of play, enough to buy the 'Void Rising' expansion box and a few extra packs - or in other words, a truckload of cards.
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