There's an odd little anniversary that's just passed with zero fanfare. It doesn't help that the dates are a little fuzzy, but it's a moment that's worth registering: at some point last year, Crystal Dynamics surpassed original creators Core in the amount of time it had spent working on the Tomb Raider franchise. Its eight years in charge that began as it took over Anniversary in 2005 eclipse the seven years that the UK studio spent crafting Lara's world.This is Crystal Dynamics' series now as much as it was ever Core's, so the Americans have earned the right to mix things up a little. Besides, they've got history that stretches back far beyond the moment the series crossed the Atlantic to take residence in the San Francisco studio.
"My old roommate who I used to live with at university lives in London," says Crystal Dynamics studio head Darrel Gallagher, an expat from Bristol who's maintained his British accent despite having been based in the US since 2005 - and who speaks to us in the immediate aftermath of a Bafta event exploring his studio's latest game. "I pinged him yesterday and asked if he wanted to come to the talk. He didn't make it in the end, sadly. But he's the guy who introduced me to Tomb Raider. He was a roommate in my last year, before I got into making games.
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