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Spin the Bottle to introduce a Minecraft-like pricing structure on Wii U

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  • Spin the Bottle to introduce a Minecraft-like pricing structure on Wii U

    Over the past few years the PC indie scene has erected a new payment structure wherein people can often buy a work in progress for a cheap price, then slowly gain access to all of its added features at no additional cost. Conversely, they can wait until it's complete and pay the full price later on.
    Now, Nordic developer KnapNok is adopting a similar structure to its upcoming Wii U party game Spin the Bottle. Creative director Lau Korsgaard told NintendoLife that he's planning to release Spin the Bottle around early July at a cheap price, then increase it as two more updates are introduced throughout 2013. The idea is that the early adopters will receive the updates at no extra cost, ensuring that they're rewarded for their efforts rather than punished.
    "We see a bunch of games right now permanently lowering their price on the eShop, they probably have their reasons to do it, but I think it is the wrong way around," Korsgaard said in statement to Eurogamer. "Why penalise people who bought the console early while driving prices down in general, making it less possible to make money in the future?"
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