Police Quest creator and ex-cop Jim Walls recently attempted a Kickstarter campaign to create a first-person action/adventure spiritual successor to Sierra's classic point-and-click adventure series. Entitled Precinct, the project failed to ignite much enthusiasm with only $86K of its $500K goal funded with only 10 days to go. So instead of cancelling the project outright, Walls - along with his ex-Sierra cohort Robert Lindsley, and a couple other devs - decided to start a new crowdfunding campaign with a questionable structure.The new campaign at fund.precinctgame.com does away with rewards completely, because the developer thought they were too expensive. "Because the current project rewards are so costly (taking up nearly $200K of the total amount we were trying to raise), we have decided to remove all rewards," said Lindsley on Precinct's final Kickstarter update. "We also decided to make the campaign about the game, not elaborate and costly reward tiers that ultimately take away from the game development budget," noted the description on the new Precinct page.
Instead, backers can pay however much they want to go towards a "staged funding" model, in which various monetary goals will go towards giving people a better idea of what the game actually is. At $25K the developer will create a "Proof of Concept," playable build for PC and Mac that will show off what the game aims to be. At $90K a vertical slice will show a bit more, followed by a demo at $250K, then the full game at $400K.
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