David Cage used his GDC Europe session earlier today to assess and explain Quantic Dream's approach to cinematic games, and to look towards a future where photorealism becomes closer and where algorithms could replicate the directing styles of auteurs such as Stanley Kubrick and Orson Welles.
Cage, whose studio is on the verge of releasing its latest game Beyond, acknowledged that his desire to lean so heavily on cinema doesn't always get the warmest of receptions. "The question I'm asked the most is why do you always want to link games and cinema? Why don't you just do films if this is what you want."
"Actually that's the wrong question in many ways," Cage continued. "First of all I think games have been learning from films for 30 years. When you think of all the horror games you played, basically they borrowed their visual codes from films. Think of the best action games you've played, and they've taken their codes from films. I'm not claiming anything new, I'm just saying loud and clear we should learn from films."
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Cage, whose studio is on the verge of releasing its latest game Beyond, acknowledged that his desire to lean so heavily on cinema doesn't always get the warmest of receptions. "The question I'm asked the most is why do you always want to link games and cinema? Why don't you just do films if this is what you want."
"Actually that's the wrong question in many ways," Cage continued. "First of all I think games have been learning from films for 30 years. When you think of all the horror games you played, basically they borrowed their visual codes from films. Think of the best action games you've played, and they've taken their codes from films. I'm not claiming anything new, I'm just saying loud and clear we should learn from films."
Read more…
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