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Amnesia: A Machine for Pigs review

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  • Amnesia: A Machine for Pigs review

    There's one story I always tell about the first Amnesia. The most memorable monster I encountered in it was one that didn't exist. At all.
    The game's atmosphere was so overpowering, its rules so murky, that in a well-lit pump room I became convinced that an invisible monster was in there with me. This hall was meant to be a break from the game's nauseating tension, and I was flattening myself against walls, jumping at every dripping pipe, solving the puzzle and then running as fast as possible away from absolutely nothing.
    I'm sad to say I didn't invent any monsters in Amnesia's indirect sequel, A Machine for Pigs - co-developed by Dear Esther studio The Chinese Room - and the devil's in the details. Or rather, he isn't, this time around.
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