Last summer sci-fi author Neal Stephenson took to Kickstarter to pitch a motion-controlled swordfighting game called Clang. It barely reached it's half million dollar goal with $526,125, but now there's been a major hold-up: The developer ran out of money.As it turns out, the $526K was not meant to fund the entire game, but rather operated as seed money so developer Subutai Corporation could whip up a prototype and gain the attention of larger investors. The problem, as it turns out, was that the money-lending fish weren't biting.
"We simply haven't talked to that many potential investors yet," the Clang team explained in a Kickstarter update. "It is time-consuming and a small number of people can only do so much of it."
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