![](http://images.eurogamer.net/2013/articles/1/6/1/9/7/1/6/138028472354.jpg/EG11/resize/405x-1)
Morin wouldn't speak to the exact size of Watch Dogs' Chicago map, but promised that its environment would offer a "huge density".
"One thing I wanted to promote with Watch Dogs was density, a lot more than scale," Morin told Eurogamer during an interview conducted today at EGX 2013. "We have a big city but one thing a lot of games aren't exploring is the shared density of it.
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