To understand how it ends, first you must go back to the beginning. Gradius was born from the 80s post-Space Invaders gold rush, created by a team within Konami's Osaka headquarters headed up by the young and inexperienced programmer Hiroyasu Machiguchi. A failed designer in his early twenties, Machiguchi worked alongside a handful of the company's youthful employees to a simple plan: creating a shooting game that could eclipse the then champion of the genre, Xevious.
Within the naivety of that strategy there was some serious magic at work, though. Building upon the foundations of 1981's Scramble, an early and successful side-scrolling Konami shooter, and utilising the then-sizeable power of a new 16-bit PCB, Machiguchi's team constructed a world richer than any that had gone before it in the genre.
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