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Xbox One Reviewed: Games and Hardware

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  • Xbox One Reviewed: Games and Hardware

    It's been a bumpy six months since Xbox One was unveiled. During that period, Microsoft has scrapped its controversial plans for licence-only game ownership and an online check-in element that would have forced owners to phone home every 24 hours. It has introduced a way for users to switch off Kinect and bundled a mono headset (and FIFA 14 in Europe) to address concerns about privacy and pricing. Oh, and right in the middle of all the drama, the boss of the Xbox division left to go rescue Zynga.
    That's a head-spinning set of circumstances for any product, but the Xbox One package that emerges from the tumult and goes on sale this week has also faced other troubles, most notably concerns about whether it can stand toe to toe with PlayStation 4 in power terms. Having attached its banner so firmly to Call of Duty, in particular, it must be frustrating to witness Infinity Ward shipping Ghosts at 1080p on PS4 and 720p on Xbox One. At least if the last generation is anything to go by, the likelihood is that multi-format developers will get better at finding the sweet spot that delivers comparable performance on both systems.
    In the meantime, though, Xbox One goes on sale this Friday, 22nd November, with an impressively broad range of exclusive games and a few well-known third-party titles. We have had an Xbox One and a lot of the games for a week now, so how do they stack up? And does Kinect do a better job of justifying its existence second time around? If you're not sure about whether to pick up an Xbox One, or you just want to get to know your new system, hopefully we can help you with some of the answers.
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