Got any ideas as to how you might improve Peggle? Neither has PopCap, by the looks of it. Peggle 2 is the most straightforward kind of sequel imaginable - it's more Peggle. Quite a lot more, actually. There are 60 levels, 60 mission-type things called trials, multiplayer, and four new masters, each with their own special power. Otherwise, it's the same ball-bouncing, point-scoring charm offensive you might have expected. Is that such a bad thing?Perhaps it's a mild disappointment if you were hoping for some kind of evolution, but at least the whole enterprise hasn't been broken on the wheel of microtransactions. Despite a cart icon on the start screen that promises a shop of some manner will be coming soon, the flow of play is entirely without grind across the full length of the campaign and it's hard to see - beyond multiplayer costumes, perhaps, or new modes and level packs - where the sort of stuff you'll be paying for will fit in.
If you're new to Peggle, the basics are simple and intoxicating. PopCap's riffing on Pachinko: you fire a ball bearing from a pivoting turret at the top of the screen, and as it falls it bounces between a series of brightly-coloured pegs. Your basic task is to hit all the orange pegs scattered among the blue pegs before you run out of balls.
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