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Poof vs the Cursed Kitty review

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  • Poof vs the Cursed Kitty review

    A zero, followed by ten more zeroes. That's a pretty frightening number. It is when it's the starting point of the hi-score table for Poof vs. the Cursed Kitty, anyway. It is once you realise there's a fairly good chance your final score for an early round will be 00000000006.
    And that lonely 6 really hurts here, because Poof is one of those games in which the score is the only thing that truly matters. After the luxurious bestiary and gratuitous invention of Hell Yeah!, Arkedo's really reined things in for this, its last ever game. Scoring is the be all and end all in Poof. Scoring is the alpha and the omega - and all the other Greek letters that I never learned the names of.
    It's an elegant muddle, if such a thing is possible - a blend of tower defense, single-room platformer and even spatial-puzzler. You're a dog, I gather, and your job is to protect a cat who's located in a central position at the bottom of the screen. Creeps, meanwhile, attack from all angles - flying creeps, hopping creeps, creeps with bombs, creeps who lob flaming axes.
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