It starts, of course, with a room and a box. This sequel to Fireproof Games' Bafta-winning puzzler is nothing if not familiar. Yet it's also often unexpected in the ways it expands the potential of the original, unfolding and unpacking its concepts with much the same confidence as the slides, drawers and moving panels that form its brain-teasing core.It's a tactile sort of game, one very much in love with the deep, resonant mystery of objects. What's inside? What does it do? You'll twist, prod, slide and drag a giddy assortment of screws, drawers, wooden panels and brass plates as you inch your way towards some measure of understanding. That much, at least, remains unchanged from the first game. If you were beguiled by its quietly eerie contemplative mood, you'll find the same pleasures repeated here.
Where The Room 2 differs is in its scale. Previously, you were faced with a single table or plinth, and a single box which became a rabbit hole of connected puzzles. Not any more. Now the game lives up to its title more fully, offering larger locations with multiple interactive areas and puzzles that are intertwined between them. The first post-tutorial level finds you in the bowels of a ship, moving between a strange locked chest and a complex mechanical model galleon as you work towards a solution.
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