Triple Town developer Spry Fox has explained how its upcoming roguelike puzzler Road Not Taken will work."What might a roguelike look like if it featured a thinker and explorer instead of a traditional warrior? If being clever was more important than being strong? That's a design challenge we've attempted to tackle with Road Not Taken," wrote Spry Fox's chief creative officer Daniel Cook on the PlayStation Blog.
Assuming the role of a magical ranger, you'll need to save lost children in a forest comprised of a series of single-screen puzzles. Each screen's exit is blocked and you'll have to sort out what to do to unlock it. Given that you're a magic wizard, you can levitate any object and toss it around. The kicker is that every action you take depletes your stamina, and when that's all gone it's game over. No restarts. No continues.
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