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State of Decay: Breakdown review

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  • State of Decay: Breakdown review

    When the dust settles on December 31st, State of Decay will have been responsible for some of my most entertaining and memorable gaming moments of 2013. That probably makes it one of my favourite games of the year, though that's an honour it constantly battles to justify thanks to its hilariously shonky game engine. It's a real unpolished diamond, requiring a forgiving eye but rewarding you with rough-hewn pleasures galore.
    Now we have Breakdown, the game's first downloadable content, and it's an appropriately troublesome thing. The DLC addresses a leading complaint from fans: once you've completed the game's story missions, that's it. You're kicked out of the sandbox and if you want the experience to endure you need to reload that last save and studiously avoid the final mission.
    Breakdown, then, is a more true sandbox mode. The Trumbull County map is the same, but all the story content has been stripped out - no Army intrigue, no sinister neighbouring enclaves, just acres of desolate Americana and hordes of the undead to survive.
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