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How Thief has changed, for better and for worse

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  • How Thief has changed, for better and for worse

    Thief is going to be different. Of course, the series is being rebooted, reimagined after ten years in the shadows, so it's bound to step forward cloaked in a very different mantle, and it's unreasonable not to expect some substantial changes. Nevertheless, pull that hood back and you may not recognise the face that stares back. Thief is going to be different.
    The premise remains the same: tread lightly where you should not, footsteps guided by the wavering tip of a long demagnetized moral compass, filling your pockets along the way. With a sackful of specialised tools to aid in evasion and escape, Garrett the thief is a kleptomaniac Batman, flitting through the darkness or dashing across rooftops, occasionally taking pause to mutter in gravelly tones before prising open another window or rooting around in another sock drawer.
    The city across which he sneaks is familiar at first, a misaligned mess of overcrowding, too dense and too dirty, but this time it has many more mod cons and is a little more conventional. Replacing the unsettling buzz of strange, pseudo-electric streetlamps are rather more typical lights, while it's not uncommon to see a radiator tucked into a corner or a fan perched upon a desk. Playing through the first two chapters, I was given a sense of a more Victorian atmosphere, but there's still space made for the unnatural, for esoteric cults, for those strange murmurs in the dark.
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