Dead Rising 3 certainly displays Capcom Vancover's desire to create an ambitious showcase for Microsoft's new machine, boasting a seamless open-world environment and almost three times as many enemies on screen as in Dead Rising 2. However, while the sense of scope and level of detail on offer are certainly impressive, things aren't quite so refined on a technical level, with frame-rate issues and visible texture pop-in giving the game a distinctly rough appearance when combined with the upscaled 720p presentation. This week, a mammoth update weighing in at around 13GB went live, with the hefty download setting the stage for the next DLC while tackling a number of problems inherent in the final release of the game. Among the multitude of bug fixes and stability enhancements, the patch promises some performance upgrades in order to deliver a smoother and more refined experience than what we've seen so far. With that in mind we were curious to see what kind of improvements had been made to the game's often unruly frame-rate.
For our analysis of the update, we went back and re-captured gameplay from the first few missions of the game, with and without the update installed. As expected, pre-patch performance is variable when the engine is under stress, with explosions and complex scenery impacting the frame-rate when driving through the city at speed. Boss battles and fierce scraps in more confined locations are better handled, and in these areas the game makes a good fist of hitting 30fps on a regular basis. That said, it's hard to escape the realisation that drops in smoothness occur frequently across a general run of play.
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