Dark Souls 2 is going to change one of the cardinal rules in From's Souls series: undead players will be susceptible to invasion.For the uninitiated, Demon's & Dark Souls players typically spend 95 per cent of their play time as a dead person. Achieving a "human form" is a sort of special power-up that requires rare items or other infrequent criteria to be met. Being human makes you more powerful and able to summon other players, but it also makes you susceptible to being invaded by other players set on slaying you. Thus it's always been a method of making people feel uneasy after victory, but the PvP angle could largely be ignored if you'd rather not bother.
Despite this crucial shift there are new systems in place so players aren't constantly getting griefed by pros looking for fresh blood to spill. "Before, the matchmaking was based upon player level," Namco Bandai producer Takeshi Miyazoe explained in an interview with OPM. "That will remain, but we also want to focus on how much time you've played the game. Also, there will be penalties for players who invade, but still lose. There are risks. And there will be 'policemen' against invaders and a ransom system where if you constantly invade or kill NPCs there will be motivation for summoned players to go after you."
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