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From Secret of Mana to King Kong, how Evolve changes the FPS

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  • From Secret of Mana to King Kong, how Evolve changes the FPS

    Monster movies make fantastic fodder for video games, so it's a little odd to think back on how few video games have ever grasped what it is that makes monster movies fantastic. That stony silence cut short by a flock of birds fleeing in a panic from distant trees; the rustle in the grass that suggests a sudden threat of claws; that burst of blind panic brought into submission by a rough-edged order of heroes. It's a formula that's been good enough for films as varied and great as Godzilla, Jaws and King Kong, and it's one that flows through Turtle Rock's co-op shooter Evolve.
    "Predator's a great example, and Alien is another - and King Kong certainly," says Turtle Rock's co-founder Phil Robb of the many films that have fed into Evolve, as he fails to let an early afternoon onset of jetlag get the better of his enthusiasm. "The most recent one that Peter Jackson did - the whole scene where they capture Kong? That was really epic. I remember watching that and being like, there's a game there! It's this huge accomplishment, with a bunch of dudes getting smashed and beaten up."
    If you're after a neat summary, then that's Evolve in a nutshell. It's a playable monster movie where you get to be the beast or one of the rag-tag crew facing it, and it's a game defined by the action, horror and straight-up awesome moments that lend the likes of King Kong, Alien and Predator their greatness.
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