If you only started playing Hearthstone recently when it went into open beta, then hopefully one of the things you're starting to appreciate as you become more proficient is the subtle balance that exists among the hundreds of cards available in the initial version of the game.It's by no means perfect, but while different play styles and deck concepts go in and out of fashion and cards themselves offer a wide range of values and effects, it's noticeable when constructing a new deck that you always have multiple effective cards vying for your attention in each mana-cost bracket. You always have to make tough choices.
This is no accident. Blizzard's philosophy of card balance, explained by lead designer Eric Dodds in a recent blog post, makes it clear that the small team making the game wants each turn to be fun and challenging, like solving a puzzle. Players who prefer to build toward devastating one-turn-kill (OTK) decks may object to that direction, but for the majority of players it will make a lot of sense.
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