Every Sunday we reach back into the Eurogamer archive in the hope of uncovering an interesting feature you missed at the time or might enjoy reading again. With Dungeon Keeper back in the headlines this week, we thought this piece, originally published in October 2012, was worth revisiting. With a brace of Fables behind his old studio and the Curiosity project edging closer to release, there's a danger that future generations may never know the sweet, salty pain of a Peter Molyneux-hyped project that fails to materialise. Bearing all that in mind, it seems like a good time to pick over a few of the most interesting Lionhead and Bullfrog games that never made it to shelves - and maybe shed a tear or two along the way.
Here's the important thing, though: getting cancelled isn't the only things these fascinating projects have in common. They all share a certain wayward ambition and an eagerness to take players somewhere genuinely new. They're a testament to two studios where designers and artists have always been encouraged to think about the medium in different ways; given the potential round of between-projects redundancies hitting Lionhead this week, it's a great time to celebrate the team's creative legacy.
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