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Code Britannia: Raffaele Cecco

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  • Code Britannia: Raffaele Cecco

    Code Britannia is an ongoing series of interviews with seminal British games designers, looking back over their careers and the changing face of gaming.
    Rafaelle Cecco came to the 8-bit gaming scene relatively late, compared to his peers. His first published game didn't come out until 1986, four years after the launch of the ZX Spectrum when Sinclair's home micro was at its peak. Only a few years after that the 8-bit era was in terminal decline, but as arguably the last of the name-brand Spectrum developers, Cecco's small but perfectly formed body of work helped to define the late 8-bit era.
    "I first encountered games in the arcades near school through Space Invaders and Galaxian," Cecco explains. "I loved all the early games - Galaga, Defender, Phoenix... I was never that great at playing them, but was engrossed by the sound and movement. I couldn't think of a better thing to get into, really."
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