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How does Project Morpheus compare to Oculus Rift?

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  • How does Project Morpheus compare to Oculus Rift?

    Just under two years ago, John Carmack revealed a virtual reality dream. It was a charmingly sketchy one back then, too, a hastily hung together prototype created by wunderkind Palmer Luckey, but even through the masking tape and ski goggles the future it suggested was intoxicating. The Oculus Rift has become a tangible, tantalising prospect since, and Sony's entry into the market with Project Morpheus, while not exactly validating VR, is a sure sign that the dream is drawing ever closer.
    Project Morpheus, perhaps unsurprisingly given the breadth of Sony's expertise and resources, comes strong off the blocks. As an experience it's comparable to Oculus - to the DK2, that is, the most recent iteration of the headset that incorporates Crystal Cove and that opened up pre-orders yesterday - although there are clear points of differentiation.
    First is the unit itself. Morpheus is a sleek, handsomely designed piece of kit, and as an object it's certainly more desirable than the Oculus. It's easy to slip on, easy to adjust and, it seems, a little lighter - probably due to the fact that much of the processing is done by a separate box that sits between the headset and the PS4 with an HDMI in and out. This slim piece of kit generates the image for the TV screen that makes for some fascinating gameplay potential - but a little more on that later.
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