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The fall of Towns

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  • The fall of Towns

    In February 2014 Xavi "SuperMalParit" Canal, of tiny indie developer SMP, told the Towns community he had had enough. He would no longer work on the game that over 200,000 people had paid for. For most of its players, it was final confirmation of what they already suspected: Towns had been deserted.
    That, most thought, was that. But then there was a sliver of hope: in the background Xavi hired a programmer, Florian "Moebius" Frankenberger, to take over development of the game and continue updating it. The community raised its collective eyebrow. Would players finally see the Towns they thought they were getting when they handed over their £20?
    That hope lasted little over two months. This week Towns once again hit the headlines when Frankenberger announced he, too, had had enough. Players cried foul. Towns would remain unfinished. Promises were broken. Customers felt misled. Some demanded refunds. Others called Towns a scam. But what really happened?
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