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Maia Early Access review

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  • Maia Early Access review

    Maia is probably going to be brilliant. This extra-terrestrial colony simulator merges Dungeon Keeper-style base management with AI systems so granular you could sweeten your tea with them, and is infused with darkly comic writing that encapsulates the creeping insanity of a close-knit community isolated on the absolute fringes of human existence. You can clearly see where it's headed, and you can predict its trajectory for getting there.
    But it isn't there yet. At the moment Maia is going through something of an adolescent phase. It's got enormous potential, but it's infuriating to spend any time in its company.
    Maia's colony simulation works thus: starting with a basic subterranean layout, you order a cute little robot to excavate holes in the surrounding earth. Into those spaces you place prefab rooms of varying types, which you then populate with blueprints for objects. Many of these are specific to the area they are placed in, whether they're in a workshop or a research laboratory, within the confines of your colony or outside in Maia's harsh and unpredictable environment. All of them share one characteristic though: they must be constructed by the colonists themselves.
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