How would the grisly cinematic adventures of a mutant monster hunter called Geralt transpose to a board game? Could it cope with more than one lead character? Would it support drawn-out strategies? How would it work in turns? The questions were plenty - has The Witcher Adventure Game convincingly answered them?In the closed beta the signs are promising; I've scratched the surface of deeper strategy and enjoyed the rich and pleasant company of the game. There's detail, personality and camaraderie as players chat between turns, talking of this and of that.
I'm not allowed to present the game in video because CD Projekt Red (The Witcher studio) isn't ready for that yet, but I can share screenshots and talk about my experience so far. Bear in mind that things will be honed, tweaked and changed as time goes on. I'm in early, so to speak. If you've pre-ordered The Witcher 3 on GOG, you'll probably find that you're invited to play too, so go check - more people are joining every day and the experience improves because of it.
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