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Digital Foundry vs Metro Redux

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  • Digital Foundry vs Metro Redux

    The PlayStation 4 and Xbox One remasters are coming thick and fast, bringing with them a wave of controversy - should developers be concentrating resources on porting over games they've already made? Are resolution and frame-rate boosts enough? Most crucially of all, do they represent value for money? The Metro Redux package from Kiev-based 4A Games puts forward a hell of a good case: you get two complete games for £30 and each title is available solus via digital delivery for those who already own one of the originals. But most importantly of all, the remastering work is very, very good. In fact, we'd say it's up there with the best.
    Bearing in mind that there'll be PC, Xbox One and PS4 versions of Metro Redux to compare with the existing 360, PS3 and PC releases, that's a lot of potential comparison points. For this piece, we want to give you a taste of the work 4A has done, so we'll be stacking up the original Xbox 360 version of Metro 2033 with the Reduxed Xbox One game - as there was no PS3 release there, it's the natural choice. For Metro Last Light, we're breaking out the PlayStation 4 edition of the Redux and comparing it directly with PlayStation 3.
    Curiously, it's the revamp of Metro 2033 that is the surprise package. 4A's debut release was highly regarded at launch and its technological credentials were first class when it was released way back in 2010, but comparing the original 2033 with Last Light reveals a quality gulf that a standard 'remaster' on new tech in 2014 would only emphasise. 4A's solution? To go back to Metro 2033 and do as much as possible to bring its quality level up to match its successor.
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