![](http://images.eurogamer.net/2013/articles/1/7/1/4/2/1/5/five-talking-points-from-world-of-warcrafts-6-0-2-patch-1413467956699.jpg/EG11/resize/300x-1/format/jpg/1714215.jpg)
WOW's questing has come on leaps and bounds since 2004, but there's still an overwhelming dependence on point-to-point adventuring. While it serves a certain purpose nevertheless, there's nothing about the brief quest-line which introduces the next chapter of the game's grand story that suggests things will be radically different in Warlords of Draenor. The Iron Horde are storming through the Blasted Lands' Dark Portal to make their first tentative claims on Azeroth, and you're part of the vanguard monitoring the enemy's arrival.
The way the story unfolds from here is very firmly rooted in the core questing structure that was established in Mists of Pandaria - embark on a few exploratory sorties to pick off a specific type of target, interact with an object in some way, then do away with a trio of factional figureheads. It's very familiar ground, in other words, and if Warlords of Draenor evolves the questing concept further then it seems like a missed opportunity not to showcase it here.
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