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Performance Analysis: Assassin's Creed Unity

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  • Performance Analysis: Assassin's Creed Unity

    As we approach the first anniversary of the new wave of consoles, it seems that the relative processing capabilities of the PlayStation 4 and Xbox One are a known quantity. The majority of multi-platform tests we've conducted so far point to a scenario where the Sony console matches Microsoft's offering point-for-point, with the added benefit of an extra-generous portion of additional GPU power, often allowing for higher resolutions. However, our tests with Assassin's Creed Unity reveal something very different from the multi-platform norm. Visually it appears identical on both consoles, but in the majority of scenarios that challenge the game's 30fps cap, our tests reveal that it is the Xbox One that takes the lead.
    Ubisoft stoked controversy when it revealed that both console versions of Unity would operate at a native resolution of 1600x900 - a state of affairs quite unlike the vast majority of pixel-bound sub-1080p multi-platform titles, including Watch Dogs and Battlefield 4, where PlayStation 4 has always enjoyed a resolution advantage.
    "We decided to lock them at the same specs to avoid all the debates and stuff," Unity producer Vincent Pontbriand told Videogamer. "Technically we're CPU-bound. The GPUs are really powerful, obviously the graphics look pretty good, but it's the CPU [that] has to process the AI, the number of NPCs we have on screen, all these systems running in parallel.
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