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Games of 2014: Destiny

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  • Games of 2014: Destiny

    Remember the loot cave? Of course you do. If you loved Destiny, it was your guilty pleasure. If you hated Destiny, it was your smoking gun. Everyone agreed that it laid bare the way Destiny is underpinned by a mixture of grinding and randomness. The difference is that those of us who loved the game simply enjoyed the novelty of tipping things in our favour, however briefly, before returning to our other satisfying routines.
    Most of the time, that's what Destiny has been for me: a satisfying routine. I would head to the Tower, check on the latest bounties and then plan my day. If there was one for killing 10 Hive leaders and another for completing six patrol missions in the Cosmodrome, that was half an hour in Old Russia, boosting between mission beacons on my Sparrow and camping a spawn point where I knew I could find Hive Majors beneath the Steppes.
    While I was on the surface, I would load up a timer website and chase public events, adding a few Vanguard Marks and making sure I got the daily bonus. After that, I'd head back to orbit and take on the daily heroic story mission, cranked up to the highest level to guarantee more ascendant materials. Then I would polish off the rest of the bounties if I had time, or else just head back to the Tower to cash things in, collect and decrypt.
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