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The Escapists review

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  • The Escapists review

    Over the last decade, the boundaries of sandbox gaming have been continually pushed back. Not just in terms of physical space, but in terms of the rules governing what you can do in virtual spaces. In the original Driver, the cops would give chase if you went over the speed limit. In Grand Theft Auto 5 you can careen through Los Santos like a tipsy maniac and barely draw any attention.
    The Escapists is a sandbox game, but it's one that understands that for freedom to have value there must be edges by which to define your transgressions. To do so, developer Mouldy Toof Studios has opted for the perfect setting: prison.
    You're banged up and, as per the title, your goal is to break out. How you do that is up to you, but you must confine your plots and plans within a rigid daily schedule designed to keep you in line. There's morning roll call, then breakfast. You're expected to work at one of several jobs during the day, while exercise and showers are mandatory. There are a couple of blocks of free time during which you're left to your own devices, but even then the places where you can and can't go are firmly policed.
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