Boasting two extra characters, new stages, and a variety of additional costumes, Dead or Alive 5: Last Round is the definitive version of Tecmo's divisive fighting game. Available across current and last-generation consoles, the title is remastered for the PlayStation 4 and Xbox One using the extra power on offer to deliver 1080p60 gameplay - a clear leap above the variable framebuffer and slightly wobbly frame-rates present on Xbox 360 and PlayStation 3. While there's some confusion surrounding the actual release of the full game, the Core Fighters version is available now on PS4, PS3 and Xbox One, allowing us to get some hands-on time with the title.In terms of the actual remastering, we're looking at a pleasant enough, if somewhat workman-like effort. As expected, the jump to native 1080p allows for smaller details and distant scenery to resolve with more clarity, with the game boasting a crisp appearance that complements the clinical anime art style the series is known for. There are minor visual improvements here and there, but by and large, the move to a fixed full HD resolution is the most obvious boost to overall image quality. However, a complete lack of anti-aliasing is unexpected and disappointing, leading to some shimmering around more detailed parts of the environment.
Given the massive leap in GPU power available on the current-gen systems, we find it hard to be believe that Tecmo didn't have enough rendering time left over to at least implement a low-cost AA solution - such as SMAA, or even FXAA - into the mix. In the past, the developer has been ahead of the curve, with Dead or Alive 4 on the 360 using 2x MSAA while running natively at 720p60, but we're not seeing the same drive towards taking advantage of the hardware here.
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