Editor's note: This is an early impressions piece, based on four days' play with Bloodborne. We'll be posting our final review later this week, once we've experienced the game on fully stressed online servers and once we've been able to spend a little more time in Yharnam.Created by Japanese developer From Software and directed by Hidetaka Miyazaki, Demon's and Dark Souls are two of the best games ever made - and for me Dark Souls is the greatest of all. These games re-imagined and revitalised the role-playing game from first principles, moving away from the genre's tired tropes and placing the emphasis firmly on the player's intelligence, perseverance and skill. They are games that treat the player like an adult, and so the satisfaction in progressing through their incredible worlds is simply unmatched.
It has been three-and-a-half years since the release of Dark Souls. And in that time Hidetaka Miyazaki and From Software's A-team have been developing Bloodborne. In the age of teasers for teasers, countless countdowns, and previews and leaks galore, the best thing about Bloodborne is that you don't really know anything about it. Be wary of reading too much before that disc is safely in the PS4's tray. These impressions will not ruin anything at all: I'll write generally about the design and impact of what From Software has achieved, but ruin no surprises. A big part of Bloodborne's magic - and Souls aficionados will be familiar with the feeling - is the thrill of discovery.
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