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Bloodborne review

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  • Bloodborne review

    (This is our final review of Bloodborne, and contains discussions of some of the game's surprises and themes. If you'd rather not read them, have a look at our spoiler-free first impressions from earlier in the week, or skip to the last paragraph.)
    There is a point in Bloodborne when the details of this strange world begin to combine and form patterns. I noticed that my favourite hat also came with what looks like gauze covering the eyes. Didn't that hunter in the opening cutscene have this too? And why do all these statues have their eyes covered? What at first seems to be coincidence soon looks very different.
    In a nutshell, this is one of the reasons that games directed by Hidetaka Miyazaki inspire such fanatical following. The mechanics and themes cohere with an integrity that is so unusual in games, and puzzling out what's going on becomes as much part of the experience as slaughtering your prey. Consider the eyes. A core part of Bloodborne's system is Insight, something of a currency that is used to buy special items and summon other players.
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