Everything about expansion two for Bungie's "shared world shooter" Destiny makes sense to me. The changes to the competitive multiplayer portion of the game we reported on last week give PvP, for the first time, a proper endgame. The new upgrade system means any Legendary or Exotic weapon and armour piece can be made level 34 - without it losing progression. And the new Prison of Elders arena mode, revealed by Bungie today, is a cool twist on wave-based fighting and a lot of fun for three-player Fireteams.But, having played Prison of Elders, I just can't shake the sense of disappointment about House of Wolves not adding a new Raid.
Bungie has its reasons and I get them. I imagine Destiny's R***** which are designed for six players and require a level of communication and strategy beyond the rest of the game, are impenetrable to many. Without matchmaking, Raids require groups of players to manually form Fireteams. This just isn't feasible for a lot of people.
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