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"Weird and hard and super awkward": Klei talks Invisible, Inc. and Early Access

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  • "Weird and hard and super awkward": Klei talks Invisible, Inc. and Early Access

    "If we'd done it all internally, I don't know if we would have ever realised that we shouldn't do a dungeon crawler," explains designer James Lantz with a laugh. We are on Skype, and we're talking about Invisible Inc, the game that he's been working on for the last few years - and the game that, since last August, has had a new influx of design consultants.
    Invisible, Inc. has changed a lot since its inception - as an example, it was once called Incognita before, thankfully, the forces of punmanship prevailed - but what's astonishing is how much it's changed since the first Early Access build got into the hands of the community. It's astonishing how quickly Klei Entertainment has iterated, certainly, but it's also astonishing how much the team has listened.
    "Originally we had this vision that was inspired by Dredd or maybe The Raid," says Lantz. "You're in this big apartment building and as you complete each mission, you're climbing to higher floors. Yeah, like a dungeon."
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