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Face-Off: F1 2015

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  • Face-Off: F1 2015

    The challenge facing Codemasters is immense: with F1 2015's debut on PS4 and Xbox One, the game needs to provide a generational leap over its predecessors - our early impressions of the game revealed substantial improvements in terms of graphics, physics and handling but the game also falls short in some areas: the developers clearly faced hard choices in terms of balancing new features while hitting a consistent level of performance. As we've previously discussed, frame-rates are an obvious sticking point on console, with tearing and judder demonstrating that the studio couldn't quite hit its 60fps target, though the impact on actual playability isn't particularly severe in most cases.
    But if there's a sense that the console versions aren't quite as smooth and as fluid as they should have been, the introduction of the PC version adds an interesting variable to the mix. Not only is the horsepower available to hit a solid 60fps, but the potential is there to deliver more substantial graphical enhancements too. Basic resolution naturally comes down to user selection, but as always we choose 1080p to match the current-gen console standard, ramping up all settings to the max. The end result is additional refinement over console as opposed to any revelatory difference.
    There are more similarities than differences - for example, anti-aliasing duties are carried out via the popular SMAA post-process technique, though Codemasters has added an additional TAA temporal component, where information from previously rendered frames is used to smooth off the current render. Native 1080p resolution is present on the PS4, while the Xbox One game presents at 1440x1080, with a light horizontal upscale in play. Anti-aliasing appears to share a similar SMAA profile to the PC release, including the additional temporal component.
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